#004: Deciding on a Toolbar Layout
Deciding on a Toolbar Layout The purpose of the Toolbar is to help the player clearly express their intended command to the game, and to avoid unintentional actions, or time-wasting annoyances. The first consideration to make is whether your game needs a Toolbar at all. If you are planning to show all available options on the screen with Verb Icons, and your game doesn’t require an "Examine" tool, you might seriously consider the following: adventure.toolbar_position = "none" How Many Toolbar Icons? If your game requires more interaction options, a simple combination of ["auto", "ex"] will probably handle most needs. adventure.toolbar_icons = ["auto", "ex"] This communicates to the player that the arrow is used to actually DO things and the magnifying glass is used to LOOK at things (or otherwise receive explanations about them.) This has the added benefit of making the icons disappear when choosing the "ex...